En ce moment même a lieu la conférence SE autour de FFXIV, retranscrite en direct sur le live blog. Je peux guère faire plus instantané :
11:18 Running a bit late, guys. Waiting to go in.
11:18 Blogging from my iPhone outside the room.
11:19 Hoping for more on Final Fantasy XIV
11:20 Also, Square Enix isn't allowing cameras so this will be a live blog only event.
11:21 Fun fact: I saw Itagaki here at the show. It's unclear if he's here for meetings or announcing something with Square or Konami, which both have press conferences today.
11:22 Itagaki being the creator of Ninja Gaiden.
11:23 I hope there are a lot of comments, but I can't see them on the iPhone version of this software.
11:24 Also, if you didn't catch our late story last night, FFXIV will also be released on the PC.
11:24 Being developed
11:25 By the primary team behind FFXI
11:25 I just hope it's less grindy!
11:27 Looks like we're going in soon. Still running late. I think the localization team for FFXIII is running this event.
11:30 I'm really hoping for some Chris Taylor action. Square is publishing Supreme Commander II.
11:32 Been hearing that there could be a major announcement here, but that might have been FFXIV yesterday.
11:34 Just got moved to the VIP line. Bling.
11:42 Still in line. Just more VIP'ier. Be patient, y'all.
11:45 Okay, inside now! I can see your comments now.
11:45 For those just joining us, no video
Square-Enix isn't allowing it, but I'm here to live blog all the news for you guys.
11:46 The chair is super comfortable!
11:46 As always, I won't be publishing your comments, but can see them all and might respond to some
11:46 As far as I know, this is a straight press conference. Don't know about a Q&A yet, but if there is, I'll ask you guys for questions.
11:47 For those interested in the Konami conference later today, there will be video tonight. We can't live stream it based on the room it's being held in
But we are filming it for later.
11:48 I really want to see more of FFXIII, not just what was in the Japanese demo or cinematics. Kupo!
11:48 FFXIV is an MMO so expect a fee on both PC and PS3. Nothing concrete has been announced for pricing as far as I know.
11:49 If they give FFXIV details, you'll get them. Or I could make stuff up if you really need something now?
11:50 That "confirmation" of FFXIV being Free 2 Play seems shaky, but I could believe it if the game was based around a paid "premium" experience or micro-transactions.
11:51 Ok, here's some made up stuff for FFXIV: It takes place entirely underwater and those flying drones in the cinematic trailer were actually Mutalisks from StarCraft.
11:52 People are still filing in, but we should be starting soon.
11:53 This just in, I see name placards for the two leads on FFXIV.
11:53 And away we go!
11:53 This is Brian Leahy from TheFeed.
11:54 It seems like this is very much about FFXIV.
11:54 Update on exclusivity confusion.
11:55 Please be patient as this is going to be translated from Japanese.
11:56 FFXIV will be coming to the PS3 & PC. They are currently considering other hardware (including Microsoft hardware!)
11:56 Q: What are the ties to Final Fantasy XI, if any?
11:58 A: While you may have noticed that some of the same type of races appeared in the trailer, the world of FFXIV is different from FFXI. The reason that we made the races similar to the FFXI races is so FFXI players could choose a similar type of race in the new game. For example, in movies, you might have an actor that plays many different roles. Please, think of it that way.
11:59 Q: What happens to Final Fantasy XI now that we're moving to FFXIV? Are you going to phase it out or continue to publish new content for XI? How will the development team be split?
11:59 XIV does not take place in Vana'deil.
12:00 A: The development for FFXIV started 4 or 5 years ago with primary ideas. Development started a few years ago, while FFXI was still being supported. FFXI will continue to be supported. There is another year of content planned. There are no plans for the near future to stop development on FFXI.
12:01 Q: What influence have games like World of WarCraft have on the development of FFXIV?
12:02 A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.
12:02 Q: Will combat be more action oriented or turn-based?
12:02 A: We cannot talk about the battle system at this time.
12:03 Q: FFXI has evolved a lot over the years, especially in the areas of player accessibility and the ability to solo. Will you carry over features like level sync and other features to FFXIV?
12:04 A: Yes. All of the knowledge and experience we gained from FFXI will be used in the development of FFXIV. At the launch, we intend to have content for solo players as well as large-scale battles. We want a wide-variety from the start.
12:04 Q: Are you planning a simultaneous worldwide release or will it be released in Japan first?
12:05 A: Yes. At the launch, this will be a worldwide simultaneous launch on PS3 and Windows PC. English, Japanese, German, and French versions released at launch.
12:05 Q: Will all servers be worldwide or split by territory?
12:07 A: The current plans are to have worldwide servers that are cross-platform and cross-region. We will do a beta test and look at the balance and player experience. We want to look for a good balance between region and cross-region play.
12:07 There's your beta!
12:08 Q: Will you be taking feedback from your FFXI users?
12:08 A: Yes, we still get a lot of feedback from our FFXI players and will continue to take feedback as we move into beta. The game will change as it goes.
12:09 Q: Will you try to move players from XI to XIV or will they be separate communities?
12:09 (I'm on my laptop + 3G now
12:10 A: It's up to the community themselves. We envision users that will hopefully play XI one day and XIV another. They will be independent, but users are free to play both.
12:10 Q: Are there plans to localize the game in Spanish?
12:11 A: Currently, there is no Spanish version in development. We'll consider it if enough Spanish-speaking users demand it from us. Getting good translators in Japan is hard, but if there's enough demand we will consider it.
12:11 Q: How can users transmit this demand?
12:12 A: We will conduct marketing research.
12:12 Q: Is there any special element in the MMO genre that you will improve with this game?
12:13 A: Our plan from the beginning was to make the best Final Fantasy game available. That is our vision for XIV. Then we thought, how can we make the best FF game and we came to the conclusion that it would be an MMORPG. It was decided to make the best FF first, then led to the decision to make it an MMORG and use that genre.
12:13 A: However, we are trying to implement a lot of new systems that other MMO's haven't used in the past.
12:14 Q: Why did you decide to make a new game rather than continue to evolve FFXI?
12:16 A: It all comes down to, originally, FFXI was designed for the PS2. It then moved to PC and Xbox 360. A lot of people have asked for a port to the PS3. With an MMORPG of this size, you have to develop new content. Porting to a new technology would take a lot of effort. Instead, we decided to use that time to make something new.
12:17 Q: Yesterday's trailer that was shown, was that running of a console or was it pre-rendered?
12:18 A: There were parts that were pre-rendered and parts that were running on the in-game engine.
12:18 Q: Is that the quality you're aiming for? The scene with the Galka fighting, is that what you're aiming for?
12:19 A: Yes, that is the part that was running in-engine.
12:19 Q: In that scene, we saw many parties and many enemies. Is this the new focus: many parties fighting many enemies?
12:20 A: I cannot say too much, but we hope to have battles that are many vs. many and many vs. one.
12:20 This is a Q&A for FFXIV, not a press conference. It was added at the last minute. FFXIV will be the only title discussed.
12:20 Q: What would you like to emphasize with this game? What is different from FFXI?
12:21 We're asking questions, but they are currently going through the international and Japanese press.
12:22 A: For FFXIV, the keyword that we've been using is "The Growth and Development of the Character." We will have the same type of storytelling and high-quality graphics. We also want to expand and create new in-game systems. The player can grow & develop in a more natural way without putting too much weight on the player. We will expand the job system to make it fairly different from the one in FFXI.